Contributors
Stephan Church - General Designer, Animator, UI Artist, Character Design
Ari Pappas - Graphic Design, Logo Design, Visual artist
David Klingler - Supervisor
Timeframe
Feb 2023 - Aug 2024
Programs
Animator | Figma | Illustrator | InDesign | Photoshop | Unity | Visual Studio Code | Wordpress
I worked on Head 2 Head Trivia as the General Designer under Solanimus.
I was responsible for the design infrastructure and art for the game. This included implementing system design, visual design, art, and animation
into the game through Unity.
App Design
I was responsible for creating the branding overview, visual language and design layout for the app.
For the visual design of the app, we went with a colorful pop-art aesthetic to create a vibrant feel.
The desire was to make the game more approachable to a casual audience.
We were prompted early on to stay away from brainy imagery, so I instead focused on identity as a core motif.
We were prompted early on to stay away from brainy imagery, so I instead focused on identity as a core motif.
Web Design
I was brought onto the marketing team on July 2024, where I was assigned to create a new website for the game.
Website Functionality
Dapphin
Diamond
90s
Character Selection
Users are able to customize their own personal "contestant." This includes the character, podium and color schemes.
Viewers can explore different character/podium combinations on the homepage. Flavor text dynamically generates to add an element of fun and good humor to the page.
Viewers can explore different character/podium combinations on the homepage. Flavor text dynamically generates to add an element of fun and good humor to the page.
Dynamic Color Mapping
All assets are built with intentional color mapping. This includes the website which uses '@use' sass element to allow for dynamic color mapping across webpages.
Random Number Generator
The site uses PHP based RNG to load the website with different show competitors and text elements
each time the page loads. the Generator ensures no one number is called more than once (unles otherwise requested).
Art
Characters
Characters are created to fit a variety of player interests and trivia topics.
They are kept on the lighter side to reinforce approachability and to invoke good humor.
Podiums
in conjunction with the characters, players may select a podium.
Podiums range from typical gameshow podiums to more ridiculous concepts.
Recolors
Each character and podium has a dozen color variants,
further cementing customization and personalization.
Character Backgrounds
I made several images to be implemented as selectable character backgrounds. Primary focus was energy and individuality.
Website Art
I wanted the art for the website to feel cohesive with the app. Still rather than using characters, I wanted to focus on the idea that
this was a triva game where anyone could be a challenger.
Animation
Character Animations
Each Character is designed to have a looping idle animation during gameplay.
Each piece is made using vector art through illustrator.
As of this time, some of the characters have not been animated in game. This is not a result of animation delays but rather the current contract agreement.
As of this time, some of the characters have not been animated in game. This is not a result of animation delays but rather the current contract agreement.
Animation Types
Each character has three animations, idle, correct, and incorrect.
The latter two animations play after a player answers a question.
Due to the fast paced nature of the game, these animations must be instant.
Tutorial Video
I was hired to make a intro animation to go with the narrator's tutorial on a tight deadline.
For the sake of time, I went with a series of png images that could be animated in
Unity using the tools avaialble within that program.
Affiliate Projects




